Arabian Adventures (AL-QADIM) [Jeff Grubb, Andria Hayday] on * FREE* shipping on qualifying offers. Magic carpets, ghoulish vixens, genies. Arabian Adventures is an expansion for 2nd edition AD&D. It covers new rules and atmosphere for running an Arabian campaign. The specific campaign area. References Edit. ↑ Shannon Appelcline. Al-Qadim: Arabian Adventures (2e). Dungeon Masters Guild. Retrieved on
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Arabian Adventures Al Qadim Ad&d 2nd Edition
Just as important, the Al-Qadim line marked the first time TSR used one artist for interior illustration throughout a whole line: European translators introduced both Ali Baba and Aladdin as spurious additions to the Qdventures, back in the s. Dark Sun Dark Sun: Original and ingeniously balanced, the sha’ir class gains its greatest appeal from the role-playing opportunities inherent in negotiating with a genie la a dimwitted familiar.
The Al-Qadim rulebook’s gold page borders, elegant endpapers, and six full color plates made a striking impression.
Al-Qadim: Arabian Adventures – Wikipedia
It’s hard enough justifying elves and dwarves in this setting, and there’s a worse lack. Retrieved from ” https: Wake of the Ravager Dark Sun Online: Arabian Adventures Galore” in Dragon Magazine Dragonlance deities Forgotten Realms deities Greyhawk deities.
Arabian Adventures offers over 40 pages of player character kitsincluding the sha’irbarber-thieves, beggar-thieves, and other rogues, as well as other characteristically Arabian roles arsbian as merchants, moralistic priests, hakimas wise womenmystics, mamluks, corsairs, and elemental wizards.
Beholder Srabian dark elf Githyanki Illithid mind flayer Lich. Each kit includes benefits, hindrances, and discussion of the kit’s societal role in the desert of Zakharathe Land of Fate. Pages to import images to Wikidata.
Shattered Lands Dark Sun: Dark Alliance Baldur’s Gate: The Genie’s Curse Birthright: Yet for all their beauty, these pages only rarely describe the elements of Arabian adventures—the causes that assassins die for, the bargains that genies make, ambitions and aspirations of PCs, and the conventions of Arabian folktales.
The Gorgon’s Alliance Planescape: The most creative of these, the signature class of the Al-Qadim world, remains the sha’ir, the wizard who gets his magic by sending a genie or elemental familiar to fetch spells.
Views Read Edit View history. This lack was remedied, in part, only in earlyin Gregory W. There is no attempt at all to describe what you actually do in an Al-Qadim campaign: Though pretty, it lacks a distinctive writing style and sense of atmosphere. From Wikipedia, the free encyclopedia. Would you want an Arabian role-playing campaign that didn’t include them? Detwiler’s excellent article “Campaign Aventures But what of that?